right, i have it working to a playable lvl now - there was a problem with the glsl shader when it's either off or higher than low - none of the other settings improves how the game looks with that on low for some reason.. anyway it works at least the graphics are still a little buggy in parts - the character selction screen shows a what looks like a screenshot of whats going on onscreen - also character teleport graphics do the same- oh tried sending the file but my emails being wierd but had an idea..
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Lemmingball Z WINDOWS build 8642 starting....
Compile date: do aug 4 21:35:09 CEST 2011
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SDL: starting
CACHE: starting
CACHE: cachefile loaded in 0ms
VFS: starting
VFS: Cleaning up temp folder.
VFS: Searching for game data...
VFS: Used vfs-cache directoryCache.574A546F
VFS: Added "lbz data directory". 0 new, 0 overwritten, 1282 total, 0 errors in 57ms
VFS: Added "patch data". 3 new, 3 overwritten, 1285 total, 0 errors.
VFS: 38 temporary files added.
VFS: Gamedata found in 97 ms.
Checking for mods:
Testing network-relevant game files...
Game tested: LibCRC 892CF292(25) GameCRC 5CDA9DDD(804)
SDL: opening OpenGL window
SDL: Attempting to detect joysticks: 0 detected.
Setting up OpenGL....
Trying video mode 1024x768:32.
Setting OpenGL window: 1024x768
CellBlock9 WINDOWS build 8642 is running on the following hardware:
CPUS: 2
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1300/X1550 Series
GL_VERSION: 2.1.8545 Release
GL_MAX_TEXTURE_SIZE: 4096, windowsize: 1024
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_COLOR_ATTACHMENTS: 4
ATI graphics card detected, using workarounds.
Texture compression enabled.
TEXTURES: starting
Auto-updating with url:
http://www.lemmingballz.net/UPDATER/: source development
UPDATEVFS: starting
your version of Lemmingball Z is up2date!
Nothing to do... Lemmingball Z is up-to-date
UPDATEVFS: stopping
Auto-updating finished in 616ms
SCRIPTS: starting
MODELS: starting
VMREGSYNC: starting LGS register sync service
162 syncable regs found
Loading default recources:ok
SOUNDS: starting
loaded core sounds.
compiling game code.
building level list:
Warning: texture data/levels/anotherwatermap/levelshot.png is not found!
LEVEL: anotherwatermap
Warning: texture data/levels/arrival/levelshot.png is not found!
LEVEL: arrival
Warning: texture data/levels/bob/levelshot.png is not found!
LEVEL: bob
Warning: texture data/levels/bridge/levelshot.png is not found!
LEVEL: bridge
Warning: texture data/levels/cold/levelshot.png is not found!
LEVEL: cold
LEVEL: desert
Warning: texture data/levels/flatdesert/levelshot.png is not found!
LEVEL: flatdesert
Warning: texture data/levels/geometrics/levelshot.png is not found!
LEVEL: geometrics
LEVEL: hugedessert
Warning: texture data/levels/LBZHQ/levelshot.png is not found!
LEVEL: LBZHQ
Warning: texture data/levels/lost/levelshot.png is not found!
LEVEL: lost
Warning: texture data/levels/lowvalley/levelshot.png is not found!
LEVEL: lowvalley
Warning: texture data/levels/mybeachhouse/levelshot.png is not found!
LEVEL: mybeachhouse
LEVEL: namek
Warning: texture data/levels/openwater/levelshot.png is not found!
LEVEL: openwater
Warning: texture data/levels/popo/levelshot.png is not found!
LEVEL: popo
Warning: texture data/levels/spaceballz/levelshot.png is not found!
LEVEL: spaceballz
Warning: texture data/levels/sphere/levelshot.png is not found!
LEVEL: sphere
LEVEL: tributes
Warning: texture data/levels/valley/levelshot.png is not found!
LEVEL: valley
pre-loading characters:
CHARACTER: Aang
CHARACTER: Broly
CHARACTER: Burter
CHARACTER: Buu
CHARACTER: #16
CHARACTER: #17
CHARACTER: #18
CHARACTER: Cell
CHARACTER: Cell jr.
Warning: texture data/graphics/tails/white13.png is not found!
CHARACTER: Chaozu
CHARACTER: Dabura
CHARACTER: Daimao
CHARACTER: Dodoria
CHARACTER: Freeza
CHARACTER: Ghost
CHARACTER: Ginyu
CHARACTER: Gohan
CHARACTER: Goku
CHARACTER: Gotenks
CHARACTER: Guldo
CHARACTER: Jheese
CHARACTER: Khameli Sensai
CHARACTER: Krillin
CHARACTER: MajinBuu
CHARACTER: MightyMask
CHARACTER: Nappa
CHARACTER: Piccolo
CHARACTER: Mr.Popo
CHARACTER: Raditz
CHARACTER: Recoome
CHARACTER: Saibaman
CHARACTER: SonBra
CHARACTER: SunWukong
CHARACTER: Tien
CHARACTER: Trunks
CHARACTER: Vegeta
CHARACTER: Vegetto#16
CHARACTER: Yamcha
CHARACTER: Zarbon
selecting default chars.
indexing textures.
EDITOR: starting
Gameplay vars reset to default.
CB9 WINDOWS build 8642 up and running. booted in 7.395281 sec.
CB9 WINDOWS build 8642 stopping....
EDITOR: stopping
SOUNDS: stopping: deleting 79 sounds.
VMREGSYNC: stopping
MODELS: stopping: deleting 24 remaining models.
SCRIPTS: stopping: deleting 266 scripts.
MODELS: starting
Started service MODELS again because another service is still depending on it.
MODELS: stopping: deleting 0 remaining models.
TEXTURES: stopping: deleting 820 textures.
DEBUG: stopping
VFS: stopping
VFS: Cleaning up temp folder.
SDL: stopping
CACHE: stopping
CACHE: saved cache.blob to disk
hope this helps
