Lemmingball Z

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 Working on engine update 
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Joined: Sat Feb 23, 2008 6:19 pm
Posts: 783
Location: The Netherlands->Groningen->Bedum
Post Working on engine update
That i did some stuff on the website of course does not mean i stopped working on the game itself.
These last few days i've been trying to improve the algorithm responsible for generating geometry.

Goals:
  • Try to preserve edges, the current algorithm add's smooth edges to boxes...
  • More speed! :) Eliminating inefficiency's
  • Use less memory
  • Enough speed to have really deep levels...

Check this link for pictures:

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Tue Aug 07, 2012 1:26 pm
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Joined: Wed Jun 11, 2008 2:07 am
Posts: 948
Location: Argentina
Post Re: Working on engine update
better performance its allways good :D

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Tue Aug 07, 2012 3:35 pm
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Joined: Sat Feb 23, 2008 6:19 pm
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Location: The Netherlands->Groningen->Bedum
Post Re: Working on engine update
Yup, and edge preservation makes edges that are intended to be sharp (for example on a cube) are rendered sharp.

BTW: The performance difference is already pretty big too... ;)

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Wed Aug 08, 2012 8:09 am
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