Lemmingball Z

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 a little story help... 
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Lemming Spermcel

Joined: Tue Sep 08, 2009 8:31 am
Posts: 7
Post a little story help...
Hi my name is bradels i'm new to the forum.
And i noticed in my travels that the story had only 1 story the tutroail(what fun)
and i wanted to make a story this is my code (if you see any faults please post them) so far.

Quote:
vegta_vs_goku...

:SelectLevel cellarena
SelectChar 2 Goku:SelectChar 1 VegetaLImit player 1:
5
disable AI
:setcontroller 2 4talk 2 "haha now we get to fight!!"
:resettimer
:wait_until time > 5
enable AI
:setcontroller

well problems so far: random fighter selection, no speaking on the comps part, comp doesn't fight evan after a while
I know that i you can ripp some of the codes off tutorail but that didn't
work.
things that are working stage is bieng set.
other codes that if you know please post,screen darkening and undarking ,move comp up a bit and make him fire 2
so please help.


Thu Sep 10, 2009 7:15 am
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Lemming Spermcel

Joined: Thu May 15, 2008 10:46 pm
Posts: 14
Post Re: a little story help...
I was gonna post a reply like a week ago but my computer literally died from ad-ware in like 3 seconds... Anywho.

Heres the way I think it should be, though keep in mind i havent written any code for LBZ story in a while...
Code:
:SelectLevel cellarena
:SelectChar 2 Goku
:SelectChar 1 Vegeta
----If you are going to limit players, use
----:limit (player number) (identifier) (number)
disable AI
:setcontroller 2 4
:talk 2 "haha now we get to fight!!"
:resettimer
:wait_until time > 5
enable AI
:setcontroller 2 0


This should work as far as i know...
Id test it, but my comp is still recovering from its 2nd reformat in like 2 days.

an example of a'limit' line:
:limit 1 CanTransform 0
(which would not allow Player 1 to transform, since 0 means false)


Wed Oct 07, 2009 11:48 pm
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