hi i recently got the alpha updated and all then it compiles everything and at the end it brings up a crash message saying its input a file data folder and this is what the file data says
CONSOLE: starting
**********************************************************************************
Lemmingball Z WINDOWS build 8684 starting....
Compile date: Tue Apr 3 17:01:54 CEST 2012
**********************************************************************************
DBG: started debug catcher: UEF
SDL: starting
Could not load settings file C:/Documents and Settings/Sid Swyers/My Documents/LBZ ALPHA Game Data/etc/configuration.xml
VFS: starting
VFS: Cleaning up temp folder.
VFS: Searching for game data...
Initializing CRC
CACHE: starting
CACHE: cachefile loaded in 2ms from tmp/co_cache.blob
VFS: written vfs-cache directoryCache.87BB9D9B
VFS: Added "lbz data directory". 1509 new, 0 overwritten, 1509 total, 0 errors in 4596ms
VFS: Gamedata found in 4600 ms.
Testing network-relevant game files...
Game tested: LibCRC DDC9C3C2(26) GameCRC B208ABD9(978)
No chat macro file 'C:/Documents and Settings/Sid Swyers/My Documents/LBZ ALPHA Game Data/etc/chatmacros.xml' found!
Copy 'data/settings/chatmacros.xml' to C:/Documents and Settings/Sid Swyers/My Documents/LBZ ALPHA Game Data/etc/ and change it to your liking.
SDL: opening OpenGL window
SDL: Attempting to detect joysticks: 1 detected.
SDL: Detected joystick Controller (MadCatz GamePad)
Setting up OpenGL....
Trying windowed video mode 1024x768:32.
Setting OpenGL window: 1024x768
All OpenGL extensions that are required are found.
CellBlock9 WINDOWS build 8684 is running on the following hardware:
CPUS: 1
Memory: 511 MB
GL_RENDERER: RADEON 9250/9200 Series DDR x86/SSE2
GL_VERSION: 1.3.1072 WinXP Release
GL_VENDOR: ATI Technologies Inc.
GL_MAX_TEXTURE_SIZE: 2048, windowsize: 1024
GL_MAX_TEXTURE_UNITS: 6
Texture compression enabled.
loading pre-default resources.
VMREGSYNC: starting
188 syncable regs found
SCRIPTS: starting
TEXTURES: starting
Scaling data/menu/backdrop.png > 15x8
GLError's found:
GL_ERROR: GL_INVALID_VALUE at line 272 in file lbzsrc/textureManager.cpp!
GLError's found:
GL_ERROR: GL_INVALID_VALUE at line 293 in file lbzsrc/textureManager.cpp!
Auto-updating with url:
http://www.lemmingballz.net/UPDATER/: source development
NET: starting
UPDATEVFS: starting
your version of Lemmingball Z is up2date!
Nothing to do... Lemmingball Z is up-to-date
Auto-updating finished in 2176ms
UPDATEVFS: stopping
compiling graphic script 'data/corescripts/defaultresources.lgs'
MODELS: starting
SOUNDS: starting
loading default recources.
compiling game code.compiling game script 'data/game/playerupdate.lgs'
loading levels:
LEVEL: anotherwatermap
compiling graphic script 'data/levels/anotherwatermap/prerender.lgs'
compiling graphic script 'data/levels/anotherwatermap/postrender.lgs'
LEVEL: arrival
compiling graphic script 'data/levels/arrival/prerender.lgs'
compiling graphic script 'data/levels/arrival/postrender.lgs'
LEVEL: bob
compiling graphic script 'data/levels/bob/prerender.lgs'
compiling graphic script 'data/levels/bob/postrender.lgs'
LEVEL: bridge
compiling graphic script 'data/levels/bridge/prerender.lgs'
LEVEL: cold
compiling graphic script 'data/levels/cold/prerender.lgs'
compiling graphic script 'data/levels/cold/postrender.lgs'
LEVEL: desert
compiling graphic script 'data/levels/desert/prerender.lgs'
compiling graphic script 'data/levels/desert/postrender.lgs'
LEVEL: flatdesert
compiling graphic script 'data/levels/flatdesert/prerender.lgs'
compiling graphic script 'data/levels/flatdesert/postrender.lgs'
LEVEL: geometrics
compiling graphic script 'data/levels/geometrics/prerender.lgs'
LEVEL: hugedessert
compiling graphic script 'data/levels/hugedessert/prerender.lgs'
compiling graphic script 'data/levels/hugedessert/postrender.lgs'
LEVEL: LBZHQ
compiling graphic script 'data/levels/LBZHQ/prerender.lgs'
LEVEL: lost
LEVEL: lowvalley
compiling graphic script 'data/levels/lowvalley/prerender.lgs'
compiling graphic script 'data/levels/lowvalley/postrender.lgs'
LEVEL: mybeachhouse
compiling graphic script 'data/levels/mybeachhouse/prerender.lgs'
compiling graphic script 'data/levels/mybeachhouse/postrender.lgs'
LEVEL: namek
compiling graphic script 'data/levels/namek/prerender.lgs'
compiling graphic script 'data/levels/namek/postrender.lgs'
LEVEL: openwater
compiling graphic script 'data/levels/openwater/prerender.lgs'
compiling graphic script 'data/levels/openwater/postrender.lgs'
LEVEL: popo
compiling graphic script 'data/levels/popo/prerender.lgs'
compiling graphic script 'data/levels/popo/postrender.lgs'
LEVEL: spaceballz
compiling graphic script 'data/levels/spaceballz/prerender.lgs'
compiling graphic script 'data/levels/spaceballz/postrender.lgs'
LEVEL: sphere
compiling graphic script 'data/levels/sphere/prerender.lgs'
compiling graphic script 'data/levels/sphere/postrender.lgs'
LEVEL: tributes
compiling graphic script 'data/levels/tributes/prerender.lgs'
compiling graphic script 'data/levels/tributes/postrender.lgs'
LEVEL: valley
compiling graphic script 'data/levels/valley/prerender.lgs'
compiling graphic script 'data/levels/valley/postrender.lgs'
loading characters:
CHARACTER: Aang
compiling game script 'data/game/move_inhand.lgs'
compiling game script 'data/corescripts/def_default.inc'
compiling graphic script 'data/moves/scripts/aang_1a.lgs'
compiling graphic script 'data/corescripts/def_bbeam.inc'
compiling graphic script 'data/corescripts/def_lightbeams.inc'
compiling graphic script 'data/corescripts/def_flash.inc'
compiling game script 'data/game/move_controlled.lgs'
compiling graphic script 'data/moves/scripts/aang_3c.lgs'
compiling graphic script 'data/corescripts/def_smallkiball.inc'
compiling script '_inline:1:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:2:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:3:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:4:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:5:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:6:data/moves/include/class_homingball.xml.2EB51C3A'
compiling script '_inline:7:data/moves/include/class_homingball.xml.2EB51C3A'
compiling graphic script 'data/moves/scripts/aang_3b.lgs'
compiling graphic script 'data/moves/scripts/aang_2.lgs'
compiling graphic script 'data/corescripts/def_shockwave.inc'
compiling script '_inline:1:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:2:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:3:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:4:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:5:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:6:data/moves/include/class_bigball.xml.2D0E74F3'
compiling script '_inline:1:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:2:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:3:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:4:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:5:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:6:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:7:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:8:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:9:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:10:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:11:data/moves/include/class_beams.xml.19D0AE45'
compiling game script 'data/corescripts/def_size.inc'
compiling script '_inline:12:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:13:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:14:data/moves/include/class_beams.xml.19D0AE45'
compiling script '_inline:15:data/moves/include/class_beams.xml.19D0AE45'
compiling graphic script 'data/moves/scripts/freeza_1a.lgs'
compiling graphic script 'data/moves/scripts/aang_1.lgs'
compiling game script 'data/game/move_rush_noboost.lgs'
compiling graphic script 'data/moves/scripts/chaozu_4.lgs'
compiling game script 'data/game/move_rush.lgs'
compiling graphic script 'data/moves/scripts/aang_1d.lgs'
compiling graphic script 'data/moves/scripts/aang_1f.lgs'
compiling script '_inline:1:data/moves/specials/aang.xml.15910843'
compiling graphic script 'data/moves/scripts/aang_3d.lgs'
compiling graphic script 'data/moves/scripts/aang_1e.lgs'
compiling script '_inline:1:data/moves/include/class_kiball.xml.2C864648'
compiling script '_inline:2:data/moves/include/class_kiball.xml.2C864648'
compiling graphic script 'data/moves/scripts/aang_kiballs.lgs'
compiling game script 'data/game/player_kaoken.lgs'
compiling game script 'data/game/player_charge.lgs'
compiling script '_inline:1:data/moves/defaultactions/charge.xml.D4DDB591'
compiling game script 'data/game/player_transform.lgs'
compiling graphic script 'data/moves/scripts/_transform.lgs'
compiling graphic script 'data/corescripts/gfx_lightbeams.inc'
compiling graphic script 'data/corescripts/gfx_shockwave.inc'
compiling graphic script 'data/corescripts/gfx_lens.inc'
compiling game script 'data/game/player_teleport.lgs'
compiling script '_inline:1:data/moves/include/class_cooldown.xml.6DE223A7'
compiling script '_inline:2:data/moves/include/class_cooldown.xml.6DE223A7'
compiling script '_inline:3:data/moves/include/class_cooldown.xml.6DE223A7'
compiling script '_inline:4:data/moves/include/class_cooldown.xml.6DE223A7'
compiling graphic script 'data/moves/scripts/_cooldown.lgs'
compiling graphic script 'data/moves/scripts/_cooldownball.lgs'
compiling graphic script 'data/moves/scripts/kiball_2.lgs'
compiling script '_inline:1:data/moves/include/class_combo.xml.C8D04EC'
compiling script '_inline:2:data/moves/include/class_combo.xml.C8D04EC'
compiling script '_inline:3:data/moves/include/class_combo.xml.C8D04EC'
compiling script '_inline:4:data/moves/include/class_combo.xml.C8D04EC'
compiling graphic script 'data/moves/scripts/uppercut_1.lgs'
compiling graphic script 'data/corescripts/def_explodingsprite.inc'
compiling graphic script 'data/moves/scripts/monitor.lgs'
compiling script '_inline:1:data/moves/melee/monitorsmash.xml.C87E54D6'
compiling script '_inline:2:data/moves/melee/monitorsmash.xml.C87E54D6'
compiling script '_inline:1:data/moves/defaultactions/_zapbase.xml.8808A007'
compiling script '_inline:1:data/moves/include/class_melee.xml.A44DE01B'
compiling script '_inline:2:data/moves/include/class_melee.xml.A44DE01B'
compiling graphic script 'data/moves/scripts/lightmelee_1.lgs'
compiling graphic script 'data/moves/scripts/lightmelee_2.lgs'
compiling script '_inline:1:data/moves/melee/jump.xml.14BD3FD7'
compiling graphic script 'data/moves/scripts/superhit_2.lgs'
compiling script '_inline:1:data/moves/melee/superhit.xml.5ABDC060'
compiling graphic script 'data/moves/scripts/superhit_1.lgs'
compiling script '_inline:2:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:3:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:4:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:5:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:6:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:7:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:8:data/moves/melee/superhit.xml.5ABDC060'
compiling script '_inline:9:data/moves/melee/superhit.xml.5ABDC060'
compiling graphic script 'data/moves/scripts/teleport_1.lgs'
compiling game script 'data/game/move_fry.lgs'
compiling script '_inline:1:data/moves/melee/block.xml.EBD5E9A2'
compiling graphic script 'data/characters/aang/render_character.lgs'
compiling graphic script 'data/corescripts/def_player.inc'
compiling graphic script 'data/corescripts/default_playeranimation.inc'
CHARACTER: AnalyticaL
compiling game script 'data/game/move_tk.lgs'
compiling graphic script 'data/moves/scripts/chaozu_3.lgs'
compiling graphic script 'data/moves/scripts/analytical_2.lgs'
compiling script '_inline:1:data/moves/specials/analytical_4.xml.ECCF2BF6'
compiling graphic script 'data/moves/scripts/analytical_4.lgs'
compiling script '_inline:2:data/moves/specials/analytical_4.xml.ECCF2BF6'
compiling script '_inline:3:data/moves/specials/analytical_4.xml.ECCF2BF6'
compiling script '_inline:4:data/moves/specials/analytical_4.xml.ECCF2BF6'
compiling script '_inline:5:data/moves/specials/analytical_4.xml.ECCF2BF6'
compiling graphic script 'data/moves/scripts/analytical_5.lgs'
compiling graphic script 'data/moves/scripts/analytical_2a.lgs'
compiling graphic script 'data/moves/scripts/nappa_2.lgs'
compiling graphic script 'data/moves/scripts/raditz_1b.lgs'
compiling graphic script 'data/corescripts/def_beam.inc'
compiling graphic script 'data/moves/scripts/raditz_1a.lgs'
compiling script '_inline:1:data/moves/include/class_shockwave.xml.64904872'
compiling script '_inline:2:data/moves/include/class_shockwave.xml.64904872'
compiling graphic script 'data/moves/scripts/analytical_1.lgs'
compiling graphic script 'data/corescripts/def_smallball.inc'
compiling graphic script 'data/moves/scripts/kiball_1b.lgs'
compiling graphic script 'data/moves/scripts/kiball_11.lgs'
compiling script '_inline:1:data/moves/include/class_shield.xml.96D1E093'
compiling graphic script 'data/moves/scripts/analytical_shield.lgs'
compiling script '_inline:1:data/moves/specials/analytical_reverse.xml.DD5165E4'
compiling graphic script 'data/moves/scripts/analytical_reverse.lgs'
compiling script '_inline:1:data/moves/include/class_fry.xml.C1FA26'
compiling script '_inline:2:data/moves/include/class_fry.xml.C1FA26'
compiling graphic script 'data/moves/scripts/fry_mtx.lgs'
compiling graphic script 'data/characters/analytical/render_character.lgs'
CHARACTER: BirdieTheMighty
compiling script '_inline:1:data/moves/specials/birdy_4.xml.453354EF'
compiling graphic script 'data/moves/scripts/birdy_4.lgs'
compiling script '_inline:1:data/moves/specials/birdy_3.xml.F71388FF'
compiling graphic script 'data/moves/scripts/birdy_3.lgs'
compiling script '_inline:1:data/moves/specials/birdy_2.xml.CA73A14F'
compiling graphic script 'data/moves/scripts/birdy_2.lgs'
compiling graphic script 'data/moves/scripts/kamehameha_s.lgs'
compiling graphic script 'data/corescripts/def_aura.inc'
compiling graphic script 'data/moves/scripts/kamehameha.lgs'
compiling script '_inline:1:data/moves/specials/birdy_1.xml.8DD3DB9F'
compiling graphic script 'data/moves/scripts/birdy_1.lgs'
compiling script '_inline:1:data/moves/specials/birdy_5.xml.78537D5F'
compiling graphic script 'data/moves/scripts/birdy_5.lgs'
compiling script '_inline:2:data/moves/specials/birdy_5.xml.78537D5F'
compiling script '_inline:1:data/moves/include/class_speed.xml.5CEC2AD4'
compiling script '_inline:2:data/moves/include/class_speed.xml.5CEC2AD4'
compiling game script 'data/corescripts/def_range.inc'
compiling graphic script 'data/moves/scripts/shield_2.lgs'
compiling game script 'data/game/move_reverse.lgs'
compiling graphic script 'data/moves/scripts/reverse_1.lgs'
compiling graphic script 'data/moves/scripts/fry_1.lgs'
compiling graphic script 'data/moves/scripts/kiball_1.lgs'
compiling graphic script 'data/moves/scripts/kiball_1a.lgs'
compiling graphic script 'data/characters/birdy/render_character.lgs'
CHARACTER: Bojack
compiling graphic script 'data/moves/scripts/broly_3.lgs'
compiling script '_inline:1:data/moves/specials/bojack_4.xml.F60B7362'
compiling graphic script 'data/moves/scripts/freeza_1c.lgs'
compiling script '_inline:1:data/moves/specials/bojack_3.xml.442BAF72'
compiling graphic script 'data/moves/scripts/bojack_2.lgs'
compiling script '_inline:1:data/moves/specials/bojack_2.xml.794B86C2'
compiling graphic script 'data/moves/scripts/vegeta_1a.lgs'
compiling script '_inline:1:data/moves/specials/bojack_1.xml.3EEBFC12'
compiling graphic script 'data/moves/scripts/bojack_1.lgs'
compiling graphic script 'data/corescripts/gfx_beam.inc'
compiling game script 'data/game/move_fry_at_player.lgs'
compiling graphic script 'data/moves/scripts/fry_3.lgs'
compiling graphic script 'data/moves/scripts/shield_7.lgs'
compiling graphic script 'data/characters/bojack/render_character.lgs'
CHARACTER: Broly
compiling graphic script 'data/moves/scripts/broly_4.lgs'
compiling script '_inline:1:data/moves/specials/broly_3.xml.A6374C73'
compiling graphic script 'data/moves/scripts/broly_3a.lgs'
compiling graphic script 'data/moves/scripts/broly_2.lgs'
compiling graphic script 'data/moves/scripts/broly_1.lgs'
compiling graphic script 'data/characters/broly/render_character.lgs'
CHARACTER: Burter
compiling graphic script 'data/moves/scripts/burter_3.lgs'
compiling script '_inline:1:data/moves/specials/burter_4.xml.5C55F995'
compiling graphic script 'data/moves/scripts/burter_4.lgs'
compiling script '_inline:1:data/moves/specials/burter_3.xml.EE752585'
compiling graphic script 'data/moves/scripts/burter_2.lgs'
compiling game script 'data/game/move_boost.lgs'
compiling graphic script 'data/moves/scripts/ginyu_1a.lgs'
compiling script '_inline:1:data/moves/specials/ginyu_1.xml.966E8836'
compiling graphic script 'data/moves/scripts/ginyu_1.lgs'
compiling script '_inline:2:data/moves/specials/ginyu_1.xml.966E8836'
compiling graphic script 'data/moves/scripts/shield_1.lgs'
compiling graphic script 'data/moves/scripts/shield_3.lgs'
compiling graphic script 'data/moves/scripts/reverse_2.lgs'
compiling graphic script 'data/moves/scripts/fry_2.lgs'
compiling graphic script 'data/characters/burter/render_character.lgs'
CHARACTER: Buu
compiling graphic script 'data/moves/scripts/buu_3.lgs'
compiling graphic script 'data/moves/scripts/buu_4.lgs'
compiling graphic script 'data/moves/scripts/buu_1.lgs'
compiling script '_inline:1:data/moves/specials/buu_3.xml.92A8B126'
compiling graphic script 'data/moves/scripts/buu_2.lgs'
compiling graphic script 'data/moves/scripts/mbuu_1.lgs'
compiling graphic script 'data/moves/scripts/buu_1a.lgs'
compiling graphic script 'data/characters/buu/render_character.lgs'
CHARACTER: #16
compiling graphic script 'data/moves/scripts/c16_1.lgs'
compiling script '_inline:1:data/moves/specials/c16_4.xml.EFC7DA86'
compiling graphic script 'data/moves/scripts/c16_4.lgs'
compiling graphic script 'data/moves/scripts/c16_3.lgs'
compiling graphic script 'data/moves/scripts/c16_2.lgs'
compiling graphic script 'data/moves/scripts/c16_1a.lgs'
compiling script '_inline:1:data/moves/specials/c16_1.xml.272755F6'
compiling script '_inline:2:data/moves/specials/c16_1.xml.272755F6'
compiling graphic script 'data/moves/scripts/c16_1c.lgs'
compiling graphic script 'data/corescripts/def_kibeam.inc'
compiling graphic script 'data/moves/scripts/kiball_7.lgs'
compiling graphic script 'data/characters/c16/render_character.lgs'
CHARACTER: #17
compiling script '_inline:1:data/moves/specials/c17_4.xml.49B0D132'
compiling graphic script 'data/moves/scripts/c17_1.lgs'
compiling script '_inline:1:data/moves/specials/c17_3.xml.FB900D22'
compiling graphic script 'data/moves/scripts/c17_3.lgs'
compiling graphic script 'data/moves/scripts/c17_2.lgs'
compiling graphic script 'data/moves/scripts/chaozu_2.lgs'
compiling graphic script 'data/moves/scripts/chaozu_2a.lgs'
compiling graphic script 'data/moves/scripts/goku_2.lgs'
compiling graphic script 'data/moves/scripts/fry_10.lgs'
compiling graphic script 'data/characters/c17/render_character.lgs'
CHARACTER: #18
compiling graphic script 'data/moves/scripts/c18_2.lgs'
compiling graphic script 'data/moves/scripts/krillin_2.lgs'
compiling graphic script 'data/corescripts/def_disc.inc'
compiling graphic script 'data/characters/c18/render_character.lgs'
CHARACTER: #19
compiling script '_inline:1:data/moves/specials/c19_4.xml.198FAA6F'
compiling graphic script 'data/moves/scripts/c19_1.lgs'
compiling graphic script 'data/moves/scripts/gotenks_2c.lgs'
compiling script '_inline:1:data/moves/specials/c19_5.xml.24EF83DF'
compiling script '_inline:2:data/moves/specials/c19_5.xml.24EF83DF'
compiling graphic script 'data/characters/c19/render_character.lgs'
CHARACTER: #20
compiling script '_inline:1:data/moves/specials/c20_4.xml.298E85F'
compiling graphic script 'data/moves/scripts/c20_2.lgs'
compiling graphic script 'data/moves/scripts/c20_2a.lgs'
compiling graphic script 'data/characters/c20/render_character.lgs'
CHARACTER: Cell
compiling script '_inline:1:data/moves/specials/cell_4.xml.9710FC19'
compiling graphic script 'data/moves/scripts/cell_4.lgs'
compiling script '_inline:1:data/moves/specials/cell_3a.xml.ACE6ACB'
compiling graphic script 'data/moves/scripts/cell_3b.lgs'
compiling script '_inline:2:data/moves/specials/cell_3a.xml.ACE6ACB'
compiling graphic script 'data/moves/scripts/cell_3c.lgs'
compiling graphic script 'data/moves/scripts/cell_2.lgs'
compiling graphic script 'data/moves/scripts/cell_3a.lgs'
compiling graphic script 'data/moves/scripts/shield_5.lgs'
compiling graphic script 'data/characters/cell/render_character.lgs'
CHARACTER: Cell jr.
compiling graphic script 'data/moves/scripts/piccolo_4.lgs'
compiling game script 'data/game/move_transfercharge_a.lgs'
compiling graphic script 'data/moves/scripts/tien_2.lgs'
compiling graphic script 'data/moves/scripts/tien_2a.lgs'
compiling graphic script 'data/moves/scripts/tien_2c.lgs'
compiling graphic script 'data/moves/scripts/tien_2d.lgs'
compiling script '_inline:1:data/moves/specials/krillin_2.xml.274BCECB'
compiling graphic script 'data/moves/scripts/krillin_2a.lgs'
compiling graphic script 'data/characters/celljr/render_character.lgs'
CHARACTER: Chaozu
compiling script '_inline:1:data/moves/specials/chaozu_3.xml.92821B68'
compiling graphic script 'data/moves/scripts/tien_1.lgs'
compiling graphic script 'data/moves/scripts/chaozu_3a.lgs'
compiling graphic script 'data/moves/scripts/cell_3.lgs'
compiling graphic script 'data/moves/scripts/kiball_4.lgs'
compiling graphic script 'data/moves/scripts/fry_6.lgs'
compiling graphic script 'data/characters/chaozu/render_character.lgs'
CHARACTER: Dabura
compiling script '_inline:1:data/moves/specials/dabura_5.xml.80BAE946'
compiling graphic script 'data/moves/scripts/dabura_3.lgs'
compiling script '_inline:2:data/moves/specials/dabura_5.xml.80BAE946'
compiling graphic script 'data/moves/scripts/dabura_4b.lgs'
compiling script '_inline:1:data/moves/specials/dabura_4.xml.BDDAC0F6'
compiling game script 'data/corescripts/def_position.inc'
compiling graphic script 'data/moves/scripts/dabura_4a.lgs'
compiling script '_inline:1:data/moves/specials/dabura_3.xml.FFA1CE6'
compiling graphic script 'data/moves/scripts/dabura_4.lgs'
compiling script '_inline:1:data/moves/specials/dabura_2.xml.329A3556'
compiling graphic script 'data/moves/scripts/dabura_2.lgs'
compiling graphic script 'data/moves/scripts/dabura_1.lgs'
compiling graphic script 'data/moves/scripts/fry_12.lgs'
compiling graphic script 'data/characters/dabura/render_character.lgs'
CHARACTER: Daimao
compiling graphic script 'data/moves/scripts/krillin_4.lgs'
compiling script '_inline:1:data/moves/specials/daimao_4.xml.F02996FD'
compiling graphic script 'data/moves/scripts/krillin_4a.lgs'
compiling script '_inline:2:data/moves/specials/daimao_4.xml.F02996FD'
compiling game script 'data/game/move_transfercharge_b.lgs'
compiling graphic script 'data/moves/scripts/guldo_3.lgs'
compiling graphic script 'data/characters/daimao/daimao_renderscript.lgs'
CHARACTER: Dodoria
compiling script '_inline:1:data/moves/specials/dodoria_4.xml.AF251D42'
compiling script '_inline:1:data/moves/specials/freeza_3.xml.492C620E'
compiling graphic script 'data/moves/scripts/freeza_3.lgs'
compiling graphic script 'data/moves/scripts/dodoria_1.lgs'
compiling graphic script 'data/moves/scripts/dodoria_4.lgs'
compiling graphic script 'data/corescripts/def_wave.inc'
compiling graphic script 'data/characters/dodoria/render_character.lgs'
CHARACTER: EvilBuu
compiling script '_inline:1:data/moves/specials/ebuu_4.xml.6FDD128A'
compiling graphic script 'data/moves/scripts/ebuu_4a.lgs'
compiling script '_inline:2:data/moves/specials/ebuu_4.xml.6FDD128A'
compiling graphic script 'data/moves/scripts/ebuu_4.lgs'
compiling script '_inline:1:data/moves/specials/ebuu_3.xml.DDFDCE9A'
compiling graphic script 'data/moves/scripts/ebuu_3.lgs'
compiling script '_inline:2:data/moves/specials/ebuu_3.xml.DDFDCE9A'
compiling graphic script 'data/moves/scripts/ebuu_3a.lgs'
compiling graphic script 'data/moves/scripts/ebuu_2.lgs'
compiling graphic script 'data/characters/ebuu/render_character.lgs'
CHARACTER: Freeza
compiling script '_inline:1:data/moves/specials/freeza_4.xml.FB0CBE1E'
compiling graphic script 'data/moves/scripts/freeza_4.lgs'
compiling graphic script 'data/moves/scripts/freeza_1b.lgs'
compiling graphic script 'data/moves/scripts/freeza_2.lgs'
compiling graphic script 'data/moves/scripts/freeza_1.lgs'
compiling graphic script 'data/moves/scripts/kiball_8.lgs'
compiling graphic script 'data/characters/freeza/render_character.lgs'
CHARACTER: Ghost
compiling game script 'data/game/move_trap.lgs'
compiling graphic script 'data/moves/scripts/gotenks_2.lgs'
compiling graphic script 'data/moves/scripts/gotenks_2a.lgs'
compiling graphic script 'data/moves/scripts/gotenks_3.lgs'
compiling graphic script 'data/moves/scripts/gotenks_3a.lgs'
compiling graphic script 'data/moves/scripts/fry_4.lgs'
compiling graphic script 'data/moves/scripts/kiball_10.lgs'
compiling graphic script 'data/characters/ghost/render_character.lgs'
CHARACTER: Ginyu
compiling script '_inline:1:data/moves/specials/ginyu_4.xml.5E8E0746'
compiling graphic script 'data/moves/scripts/ginyu_5.lgs'
compiling graphic script 'data/moves/scripts/ginyu_2.lgs'
compiling graphic script 'data/moves/scripts/_rush_auracolor.lgs'
compiling graphic script 'data/characters/ginyu/render_character.lgs'
CHARACTER: Gohan
compiling script '_inline:1:data/moves/specials/gohan_4.xml.EA0DEC21'
compiling game script 'data/game/move_masenko.lgs'
compiling graphic script 'data/moves/scripts/piccolo_2.lgs'
compiling graphic script 'data/moves/scripts/gohan_3.lgs'
compiling graphic script 'data/moves/scripts/_auraball.lgs'
compiling graphic script 'data/moves/scripts/fry_angry.lgs'
compiling graphic script 'data/characters/gohan/render_character.lgs'
CHARACTER: Goku
compiling script '_inline:1:data/moves/specials/goku_4.xml.F35606F9'
compiling graphic script 'data/moves/scripts/goku_4.lgs'
compiling graphic script 'data/moves/scripts/goku_3a.lgs'
compiling script '_inline:1:data/moves/specials/goku_3.xml.4176DAE9'
compiling graphic script 'data/moves/scripts/goku_3.lgs'
compiling script '_inline:1:data/moves/specials/goku_5.xml.CE362F49'
compiling graphic script 'data/moves/scripts/goku_5.lgs'
compiling script '_inline:2:data/moves/specials/goku_5.xml.CE362F49'
compiling graphic script 'data/moves/scripts/piccolo_1b.lgs'
compiling graphic script 'data/moves/scripts/kiball_9.lgs'
compiling graphic script 'data/characters/goku/render_character.lgs'
CHARACTER: Gotenks
compiling graphic script 'data/moves/scripts/_shotgun_auracolor.lgs'
compiling graphic script 'data/characters/gotenks/render_character.lgs'
CHARACTER: Guldo
compiling script '_inline:1:data/moves/specials/guldo_4.xml.69FAA9DC'
compiling graphic script 'data/moves/scripts/leena_4.lgs'
compiling script '_inline:1:data/moves/specials/guldo_3.xml.DBDA75CC'
compiling graphic script 'data/moves/scripts/shield_time.lgs'
compiling script '_inline:1:data/moves/specials/shield_time.xml.A80A3AAC'
compiling graphic script 'data/moves/scripts/fry_sonic.lgs'
compiling graphic script 'data/moves/scripts/shield_timea.lgs'
compiling graphic script 'data/characters/guldo/render_character.lgs'
CHARACTER: Jheese
compiling script '_inline:1:data/moves/specials/jheese_4.xml.595F50E8'
compiling script '_inline:1:data/moves/specials/jheese_3.xml.EB7F8CF8'
compiling graphic script 'data/moves/scripts/jheese_3.lgs'
compiling graphic script 'data/moves/scripts/jheese_2.lgs'
compiling graphic script 'data/characters/jheese/render_character.lgs'
CHARACTER: Khameli Sensai
compiling script '_inline:1:data/characters/kakashi/moves/kakashi_4.xml.1C4A38A4'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_1.lgs'
compiling game script 'data/characters/kakashi/gamescripts/move_paperbomb.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_4a.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_4.lgs'
compiling game script 'data/characters/kakashi/gamescripts/move_controlled.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_3.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_3a.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_shurikenb.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_1a.lgs'
compiling game script 'data/game/move_cone.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_1b.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_fry.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_2a.lgs'
compiling game script 'data/characters/kakashi/gamescripts/Move-chidori.lgs'
compiling game script 'data/characters/kakashi/gamescripts/move_at_player.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_2.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_reflect.lgs'
compiling game script 'data/characters/kakashi/gamescripts/shadow.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_shield.lgs'
compiling graphic script 'data/characters/kakashi/scripts/kakashi_shuriken.lgs'
compiling graphic script 'data/characters/kakashi/render_character.lgs'
CHARACTER: Krillin
compiling script '_inline:1:data/moves/specials/krillin_4.xml.A80B3B6B'
compiling script '_inline:2:data/moves/specials/krillin_4.xml.A80B3B6B'
compiling graphic script 'data/moves/scripts/krillin_3.lgs'
compiling script '_inline:1:data/moves/specials/krillin_3.xml.1A2BE77B'
compiling script '_inline:1:data/moves/specials/krillin_5.xml.956B12DB'
compiling graphic script 'data/moves/scripts/_bola.lgs'
compiling graphic script 'data/characters/krillin/render_character.lgs'
CHARACTER: Leena Inverse
compiling script '_inline:1:data/moves/specials/leena_5.xml.3D49570E'
compiling graphic script 'data/moves/scripts/leena_5.lgs'
compiling script '_inline:2:data/moves/specials/leena_5.xml.3D49570E'
compiling script '_inline:1:data/moves/specials/leena_4.xml.297EBE'
compiling script '_inline:1:data/moves/specials/leena_3.xml.B209A2AE'
compiling graphic script 'data/moves/scripts/leena_3.lgs'
compiling script '_inline:1:data/moves/specials/leena_2.xml.8F698B1E'
compiling graphic script 'data/moves/scripts/leena_2b.lgs'
compiling graphic script 'data/moves/scripts/leena_1.lgs'
compiling script '_inline:1:data/moves/specials/leena_1.xml.C8C9F1CE'
compiling graphic script 'data/characters/leena/render_character.lgs'
CHARACTER: loozzer
compiling script '_inline:1:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:2:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:3:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:4:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:5:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:6:data/moves/include/class_zeroline.xml.161DD61E'
compiling script '_inline:7:data/moves/include/class_zeroline.xml.161DD61E'
compiling graphic script 'data/moves/scripts/_cooldownbigball.lgs'
compiling script '_inline:1:data/characters/loozzer/moves/zero.xml.505F2C37'
compiling script '_inline:1:data/characters/loozzer/moves/class_melee.xml.3A3C1EB8'
compiling script '_inline:2:data/characters/loozzer/moves/class_melee.xml.3A3C1EB8'
compiling graphic script 'data/characters/loozzer/render_character.lgs'
CHARACTER: MajinBuu
compiling graphic script 'data/moves/scripts/mbuu_4.lgs'
compiling graphic script 'data/moves/scripts/mbuu_3a.lgs'
compiling graphic script 'data/moves/scripts/mbuu_3.lgs'
compiling graphic script 'data/moves/scripts/mbuu_3b.lgs'
compiling graphic script 'data/moves/scripts/mbuu_2.lgs'
compiling script '_inline:1:data/moves/specials/mbuu_5.xml.416A7BCE'
compiling graphic script 'data/moves/scripts/kiball_5.lgs'
compiling graphic script 'data/characters/mbuu/render_character.lgs'
CHARACTER: MightyMask
compiling graphic script 'data/moves/scripts/trunks_2.lgs'
compiling graphic script 'data/moves/scripts/mightymask_1.lgs'
compiling graphic script 'data/characters/MightyMask/render_character.lgs'
CHARACTER: Nappa
compiling graphic script 'data/moves/scripts/nappa_5a.lgs'
compiling graphic script 'data/moves/scripts/nappa_5.lgs'
compiling game script 'data/game/move_earth.lgs'
compiling graphic script 'data/moves/scripts/nappa_4.lgs'
compiling game script 'data/game/move_mine.lgs'
compiling graphic script 'data/moves/scripts/nappa_3.lgs'
compiling script '_inline:1:data/moves/specials/nappa_3.xml.6CE89F32'
compiling graphic script 'data/moves/scripts/nappa_3a.lgs'
compiling graphic script 'data/moves/scripts/nappa_1.lgs'
compiling graphic script 'data/moves/scripts/kiball_6.lgs'
compiling graphic script 'data/characters/nappa/render_character.lgs'
CHARACTER: Piccolo
compiling graphic script 'data/moves/scripts/piccolo_3.lgs'
compiling graphic script 'data/moves/scripts/piccolo_1a.lgs'
compiling graphic script 'data/moves/scripts/piccolo_1.lgs'
compiling game script 'data/game/move_kimine.lgs'
compiling graphic script 'data/moves/scripts/fry_5.lgs'
compiling graphic script 'data/characters/piccolo/render_character.lgs'
CHARACTER: Mr.Popo
compiling script '_inline:1:data/moves/specials/popo_4.xml.D45B7295'
compiling graphic script 'data/moves/scripts/popo_2.lgs'
compiling script '_inline:2:data/moves/specials/popo_4.xml.D45B7295'
compiling script '_inline:3:data/moves/specials/popo_4.xml.D45B7295'
compiling script '_inline:4:data/moves/specials/popo_4.xml.D45B7295'
compiling graphic script 'data/moves/scripts/popo_3.lgs'
compiling script '_inline:1:data/moves/specials/popo_1.xml.1CBBFDE5'
compiling script '_inline:2:data/moves/specials/popo_1.xml.1CBBFDE5'
compiling game script 'data/game/move_rush_horizontal.lgs'
compiling graphic script 'data/moves/scripts/popo_1a.lgs'
compiling graphic script 'data/moves/scripts/fry_11.lgs'
compiling graphic script 'data/characters/popo/render_character.lgs'
CHARACTER: Raditz
compiling graphic script 'data/moves/scripts/raditz_2.lgs'
compiling graphic script 'data/moves/scripts/raditz_1.lgs'
compiling graphic script 'data/characters/raditz/render_character.lgs'
CHARACTER: Recoome
compiling graphic script 'data/moves/scripts/reaccome_5.lgs'
compiling script '_inline:1:data/moves/specials/reacoome_3.xml.7CAEC76'
compiling script '_inline:2:data/moves/specials/reacoome_3.xml.7CAEC76'
compiling script '_inline:3:data/moves/specials/reacoome_3.xml.7CAEC76'
compiling graphic script 'data/moves/scripts/yamcha_2b.lgs'
compiling graphic script 'data/moves/scripts/reaccome_4.lgs'
compiling graphic script 'data/moves/scripts/reaccome_1.lgs'
compiling graphic script 'data/characters/reacoome/render_character.lgs'
CHARACTER: Saibaman
compiling graphic script 'data/moves/scripts/fry_9.lgs'
compiling graphic script 'data/moves/scripts/shield_4.lgs'
compiling graphic script 'data/characters/saibaman/render_character.lgs'
CHARACTER: SonBra
compiling graphic script 'data/moves/scripts/sonbra_4.lgs'
compiling script '_inline:1:data/moves/specials/sonbra_3.xml.F791FCA5'
compiling script '_inline:2:data/moves/specials/sonbra_3.xml.F791FCA5'
compiling script '_inline:3:data/moves/specials/sonbra_3.xml.F791FCA5'
compiling script '_inline:4:data/moves/specials/sonbra_3.xml.F791FCA5'
compiling script '_inline:5:data/moves/specials/sonbra_3.xml.F791FCA5'
compiling graphic script 'data/moves/scripts/sonbra_2.lgs'
compiling graphic script 'data/moves/scripts/vegetto_1.lgs'
compiling graphic script 'data/characters/sonbra/render_character.lgs'
CHARACTER: SunWukong
compiling script '_inline:1:data/moves/specials/sunwukong_4.xml.1F1674D2'
compiling graphic script 'data/moves/scripts/sunwukong_1.lgs'
compiling game script 'data/game/move_unpredictable.lgs'
compiling graphic script 'data/moves/scripts/sunwukong_3.lgs'
compiling graphic script 'data/moves/scripts/sunwukong_2.lgs'
compiling graphic script 'data/moves/scripts/sunwukong_1a.lgs'
compiling graphic script 'data/moves/scripts/sunwukong_fry.lgs'
compiling graphic script 'data/characters/sunwukong/render_character.lgs'
CHARACTER: Tien
compiling script '_inline:1:data/moves/specials/tien_4.xml.3C869F9E'
compiling graphic script 'data/moves/scripts/tien_4.lgs'
compiling graphic script 'data/moves/scripts/tien_3.lgs'
compiling script '_inline:1:data/moves/specials/tien_2.xml.B3C66A3E'
compiling script '_inline:1:data/moves/specials/tien_5.xml.1E6B62E'
compiling graphic script 'data/moves/scripts/fry_7.lgs'
compiling graphic script 'data/characters/tien/render_character.lgs'
CHARACTER: Trunks
compiling script '_inline:1:data/moves/specials/trunks_3.xml.4CA4B20A'
compiling graphic script 'data/moves/scripts/trunks_3.lgs'
compiling graphic script 'data/moves/scripts/trunks_1a.lgs'
compiling graphic script 'data/moves/scripts/trunks_1.lgs'
compiling graphic script 'data/moves/scripts/trunks_7.lgs'
compiling graphic script 'data/moves/scripts/trunks_6.lgs'
compiling graphic script 'data/moves/scripts/trunks_6a.lgs'
compiling graphic script 'data/moves/scripts/trunks_4.lgs'
compiling graphic script 'data/characters/trunks/render_character.lgs'
CHARACTER: Vegeta
compiling script '_inline:1:data/moves/specials/vegeta_4.xml.61A640A5'
compiling graphic script 'data/moves/scripts/vegeta_4a.lgs'
compiling script '_inline:2:data/moves/specials/vegeta_4.xml.61A640A5'
compiling graphic script 'data/moves/scripts/vegeta_3.lgs'
compiling graphic script 'data/moves/scripts/vegeta_2a.lgs'
compiling graphic script 'data/moves/scripts/vegeta_3a.lgs'
compiling graphic script 'data/moves/scripts/vegeta_2.lgs'
compiling graphic script 'data/moves/scripts/vegeta_1.lgs'
compiling graphic script 'data/characters/vegeta/render_character.lgs'
CHARACTER: Vegetto#16
compiling script '_inline:1:data/moves/specials/vegetto_4.xml.DB123657'
compiling script '_inline:2:data/moves/specials/vegetto_4.xml.DB123657'
compiling graphic script 'data/moves/scripts/vegetto_3a.lgs'
compiling graphic script 'data/moves/scripts/vegetto_4.lgs'
compiling graphic script 'data/moves/scripts/vegetto_2.lgs'
compiling graphic script 'data/moves/scripts/vegetto_5.lgs'
compiling graphic script 'data/characters/vegetto16/render_character.lgs'
CHARACTER: Yamcha
compiling graphic script 'data/moves/scripts/yamcha_4.lgs'
compiling script '_inline:1:data/moves/specials/yamcha_3.xml.5EE7BD61'
compiling graphic script 'data/moves/scripts/yamcha_2a.lgs'
compiling script '_inline:2:data/moves/specials/yamcha_3.xml.5EE7BD61'
compiling graphic script 'data/moves/scripts/yamcha_3.lgs'
compiling graphic script 'data/moves/scripts/fry_8.lgs'
compiling graphic script 'data/moves/scripts/fry_8a.lgs'
compiling graphic script 'data/characters/yamcha/render_character.lgs'
CHARACTER: Zarbon
compiling graphic script 'data/moves/scripts/zarbon_4.lgs'
compiling graphic script 'data/corescripts/def_newshockwave.inc'
compiling graphic script 'data/moves/scripts/zarbon_4a.lgs'
compiling graphic script 'data/moves/scripts/zarbon_3.lgs'
compiling graphic script 'data/moves/scripts/zarbon_1a.lgs'
compiling graphic script 'data/moves/scripts/zarbon_1.lgs'
compiling graphic script 'data/characters/zarbon/render_character.lgs'
selecting default chars.
indexing textures.
******************************************** DEBUG: ********************************************
Version 8684 crashed

Watches:
g_NumOpenFiles==2
NUMPLAYERS==3
g_numCrashes==1
g_numStartups==1
g_numShutdowns==0
g_numGamesStarted==0
g_numGamesExited==0
Watches done.
Memory protection error in:
************************************************************************************************
Connection receive timed out
MessageBox: [!!!CRASH!!!
Engine wrote a file 'C:/Documents and Settings/Sid Swyers/My Documents/LBZ ALPHA Game Data/cb9runtimelog.txt' with debugging info.
This file has been uploaded to the developer so the error can be solved.
]
CB9 WINDOWS build 8684 stopping....
SOUNDS: stopping: deleting 82 sounds.
MODELS: stopping: deleting 26 remaining models.
NET: stopping
TEXTURES: stopping: deleting 521 textures.
VMREGSYNC: stopping
SCRIPTS: stopping: deleted 531 scripts.
CACHE: stopping
VFS: stopping
VFS: Cleaning up temp folder.
SDL: stopping
CONSOLE: stoppping
if you can plz help me fix this so i can play the game thank you