17-01-2012: Coop!
Hi there, a small update was released today for the alpha version of LBZ.

2 things changed:
1) It is now possible to add bot players to online games. (making it possible to go coop VS bots!)
2) Most moves/player actions have been taken out of the engine and are now moddible using scripts/moves.
This last feature may introduce some bugs, we’ll be testing a lot and they’ll be fixed ASAP.


Greetz: AnalyticaL

27-12-2011: A Pirate and a Cop - Bojack and Birdy
Two more chars have been added:

Bojack
- 2 : DoubleTrouble (double beam)
- 2+U: JailBreaker (a small ball with proximity detonation)
- 2+D: DestructiveWave ( a lot of balls that explode in a devastating wave)
- 1+2: Gank (Bojacks minions send wires from the sky to trap the opponent)
- DRLK: SparkWave
- DLRK: Rage

Birdy
- 2 : EnergyCone (conic beam)
- 2+U: BirdBoom
- 2+D: JailMaker ( a ball that traps and damages the opponent)
- 1+2: Stringer ( catch the opponent with a net of stings)
- DRLK: FalconSpeed (rush towards opponent and slay him with mighty slashes)
- DLRK: FRY!

Have Phun!

Greetz: loozzer

24-12-2011:
Merry Xmas to all LBZ community... and everyone else who reads this



Greetz: loozzer

20-09-2011: Weird stutter fixed!!
Oh happy day, the last update caused a very strange problem on multi-core machine. This has been fixed! :)
Sometimes the game would pause for a second or two, and there were hellish stutters and performance issues.
On my single-core laptop these problem did not exist so i had to install a 3rd development environment on a multicore machine to test/fix it.
The problem was traced to a piece of optimization code that did not work as expected anymore.

Happy playing!

Greetz: AnalyticaL

15-09-2011: Weird stutter....
Latest alpha update present a weird stutter on most computers. we are working on it, will fix ASAP!

Greetz: AnalyticaL

09-09-2011: long time no news, but a lot updates..
... coz we rather work on LBZ instead of writing about the progress, but you already know this ;)

30 new versions have been released since last news, and we already forgot most changes that have been done since then...

things we remember about the last time:

• Two new characters: android 19 and android 20 (aka Dr.Gero) have joined our ranks - including their ability to suck the opponents energy - we now have ALL major chars from the raditz, vegeta, freeza and android arcs - Qapla’
• We also added the power of Super Mario - we can jump now and deal uppercuts and brutal smashes into the ground (Stand on ground, use [Down, Up, Down] to jump). This move is available for all characters
• Animation upgrade: the characters now turn smoothly and wont skip to the other direction
• Enhanced updater: in the old days, we had a serious problem coz of a few limits of our updater - no more... space for even more characters and moves ;)
• new fileformat: the old .tga and .bmp formats got abandoned, making space for the much newer .png format - less download per update ;)
• little tribute to DBZ abriged... a little boost for piccolos personality each time you manage to frag with his [Down,Left,Right,Ki] move ;)

In progress:
• A new move for everyone at [Down,Right,Left,Kikey]
This new move is in most cases a medium ranged and very fast, almost instant, attack like a shotgun or a rush towards the opponent, but though its still in progress, everything can happen for the not-yet-done moves ;)
• new characters - no info about who it is ;)

Greetz: loozzer

05-08-2011: Patch release 8642 is in the updater.
This is a bugfix release mostly but it does have 2 new features:
1) There is now an in-game code-editor for modders: from console type: ed [file]
2) The autoupdater can now update DLL’s, allowing me to make sure everyone has the right dll’s.

Greetz: AnalyticaL

old news archive
eightball on namek

Stumble Me Mod DB - Change the Game


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