Lemmingball Z

It is currently Wed Jun 19, 2013 11:28 pm




History:
LBZ was created somewhere at the end of 1999 and the start of 2000.
It was my first try at making a game, up till then i only coded small utility’s/effects.
LBZ was first written in Quick BASIC, for DOS and it had 800x600 resolution and sprites, and very basic gameplay.
When the game became to big for basic, i ported it to PASCAL,
but that version did not last very long because a short while after that i ported LBZ to C++ (using opengl for graphics).
After this lbz quickly evolved... i got features like destructable terrain and slowmotion.



The future:
LBZ is a bit of a "pet project".... it will constantly evolve.
I dont plan on stopping with this for a long time, since it’s a lot of FUN working on LBZ!
Things i would like to create for LBZ in the future include:

  • Interactive levels, with scripts, triggered events

  • 100% mod-ability, a fancy script language

  • Ports to most major game consoles

Forum users cleanup...
Hiya!

I removed a lot of the inactive accounts...
Accounts last active BEFORE 2010-01-01 with less then 5 posts have been removed.

Board runs a bit faster now :)
Greetz: AnalyticaL
Mon Jun 17, 2013 7:47 am




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